
Zelda II: The Adventure of Link also featured Death Mountain, although it is much less prominent owing to the game's departure in design from its predecessor. Both dungeons introduced features that would come to define later iterations of Death Mountain, namely deadly pools of lava and mountainous enemies such as Dodongos. The fifth labyrinth that Link must enter is near Death Mountain, as well as TLOZ's final dungeon inside of Spectacle Rock, where Ganon resides. The mountain and its surrounding peaks make up most of the northern edge of the map, where two of the game's dungeons are housed. Early Depictions Of Zelda's Death Mountainĭeath Mountain is a location of extreme importance in the first The Legend of Zelda. Just like another iconic Zelda landmark, Lake Hylia, Death Mountain has been a part of the entire series, appearing in both the original TLOZ and the most recent, BOTW. It is usually home to at least one dungeon and sometimes contains even more important locations. The peak is often overrun with dangerous monsters and natural obstacles. Related: The Legend Of Zelda Was Almost Called The Hyrule Fantasyĭeath Mountain's name is incredibly ominous, and for good reason. Whenever Death Mountain is included in a Zelda game, visiting it (and climbing it) is required to complete the game. Breath of the Wild's version of Death Mountain towers in the northeast, its lava-covered slopes visible many miles away in the night. In Ocarina of Time, the ring of fire encircling the peak is a foreboding backdrop after Hyrule has fallen under the power of Ganon. The land of Hyrule itself often changes, but frequently includes recognizable landmarks, chief among them being Death Mountain, which has multiple iterations throughout the Zelda series.ĭeath Mountain appears in many Zelda games, and can often be seen from even the farthest reaches of Hyrule. The Zelda timeline is confusing, and perhaps not altogether sensible, but it succeeds in contextualizing many disjointed narratives that share many similarities. Return with all 15 Stray Fairies, and the Great Fairy will reward you with an increased magic meter, or a charged spin attack if you are playing the 3DS Version.The long history of The Legend of Zelda is one detailing the many eras of Hyrule, the kingdom within which most of the games take place. Do a running jump with the Bunny Hood on to reach the room and find the fairy in a chest.

Jump over to the opposite ledge and open the chest to find the fairy. Go through the door to find yourself in the room with the double push-block from earlier.

Run over to the side of the room without a door, and use the Lens of Truth to see steps that will lead you up to the fairy that is in a chest. Once you have the fire arrows, return to the Real Bombchu room and shoot the eye switch to raise the center platform.Located in the room with the Real Bombchu where you get the Dungeon Map.


In the lower room with the lava pools, step on a switch and then grab the chest as Goron Link.You need to shoot this one from below - shooting from above will not work. In that same room, it is in a bubble inside a pillar.In the room where Goron Link spins across the bridge, it is in a bubble under a ledge.
